![]() ![]() ![]() We'll be introducing higher levels of our buildings. We're working on a new unit and a new turret that we're really excited about, and those are going to launch in the next month. ![]() We have about four unique turrets and nine units, and that's just the beginning. The new Maps feature is going to integrate very tightly with alliances-you work together to conquer territory. I think we have just the basics right now. The thing that we would like to emphasize more is a cooperative play of the game. The biggest thing that I think we're missing is that our Alliance feature is pretty lean right now. In every sector, I see chat is very active. A lot of people are joining Alliances and engaging with each other. We're seeing a lot of people come back to play the game-it has a really high retention. We're really pleased with the release so far. Now that Edgeworld has released, what are your knee-jerk reactions? What do you love about the game at release, and what would you like to fix most? We sat down with Edgeworld Producer James Holloway recently to hear his thoughts on the game post-release, and what plans he and the rest of the Kabam team have for the strategy game in the future. (As of this writing, the game enjoys over 858,000 monthly players, according to AppData.) Since the game's "open beta" release in August, the team is hard at work to make that vision a reality as it claims to have in previous games. Inspired by sci-fi staples like Star Wars, Star Trek and even the Halo series of shooter games, Edgeworld is the culmination of Kabam's ongoing mission to bring a true 4X (explore, expand, exploit, and exterminate) game experience to Facebook. Even CEO Kevin Chou was a world-ranked StarCraft player back in the day. Formerly known as Watercooler, the studio and publisher is filled with fans of traditional strategy PC games. Even at first glance of its war-torn landscape filled with futuristic buildings blasted to bits by the laser weapons of alien and mechanized armies, it's clear that Edgeworld is San Francisco-based developer Kabam's most ambitious project yet. ![]()
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